Phase sheet for Hubert wolf fights. No fabricated HP, DPS, or damage percentages — only timing cues from public walkthroughs.
| Phase / wave | Cue | Player action | Sources |
|---|---|---|---|
| Act 3 — first duel | Wolf commits to a forward charge / confrontation after the quarry approach. | Lock on; move sideways out of the charge; attack/bite in the recovery window; repeat until cutscene. | 9Puz · IIG |
| Act 3 — quarry stealth | Red detection zones while escaping the yard. | Crouch, path green ground; distract via leaning board by raised site hut; re-check scent before crossing. | 9Puz · IIG |
| Act 4 — Survive | Night watch flips to Survive after fence pressure. | Same lock-on → sidestep → counter loop; when objective becomes Run, break contact and sprint Doggo’s route. | 9Puz · IIG |
| Act 4 — Lily duel lesson | Playful charge practice before later fights. | Lock on Lily, dodge her charge sideways, counter — timing transfers to wolves. | 9Puz |
| Act 5 — Showdown wave 1 (2 wolves) | Quarry yard opens with two wolves. | Focus one locked target; dodge charges; keep the second in view between bites. Fight in open ground between buildings for sidestep room. | 9Puz · IIG |
| Act 5 — Showdown wave 2 (3 wolves) | After the mid-fight conversation, three-wolf pressure. | Same dodge-counter loop; clear the wave before Fuel. | 9Puz · IIG |
| Act 5 — Payback | Lead wolf intercepts on the fuel-can return. | Lock-on + dodge-counter while the allied dog assists until the finishing cutscene. | 9Puz · IIG |
Related acts: 3 · 4 · 5 · Herding & Scent