Mechanics

Wolf combat cues

Phase sheet for Hubert wolf fights. No fabricated HP, DPS, or damage percentages — only timing cues from public walkthroughs.

Phase / waveCuePlayer actionSources
Act 3 — first duelWolf commits to a forward charge / confrontation after the quarry approach.Lock on; move sideways out of the charge; attack/bite in the recovery window; repeat until cutscene.9Puz · IIG
Act 3 — quarry stealthRed detection zones while escaping the yard.Crouch, path green ground; distract via leaning board by raised site hut; re-check scent before crossing.9Puz · IIG
Act 4 — SurviveNight watch flips to Survive after fence pressure.Same lock-on → sidestep → counter loop; when objective becomes Run, break contact and sprint Doggo’s route.9Puz · IIG
Act 4 — Lily duel lessonPlayful charge practice before later fights.Lock on Lily, dodge her charge sideways, counter — timing transfers to wolves.9Puz
Act 5 — Showdown wave 1 (2 wolves)Quarry yard opens with two wolves.Focus one locked target; dodge charges; keep the second in view between bites. Fight in open ground between buildings for sidestep room.9Puz · IIG
Act 5 — Showdown wave 2 (3 wolves)After the mid-fight conversation, three-wolf pressure.Same dodge-counter loop; clear the wave before Fuel.9Puz · IIG
Act 5 — PaybackLead wolf intercepts on the fuel-can return.Lock-on + dodge-counter while the allied dog assists until the finishing cutscene.9Puz · IIG

Related acts: 3 · 4 · 5 · Herding & Scent

Last updated: (Asia/Shanghai) · Sources