Mechanics

Herding & Scent

Executable table for Hubert’s sheepdog tools. Cross-checked from 9Puz and Into Indie Games; keybinds may vary.

ActionEffectCommon mistakeSources
Bark / push flockSheep move away from Hubert — put the flock between you and the destination before barking.Barking from the destination side pushes them farther away; running straight through scatters the group.9Puz
Reposition before re-barkIf an animal turns off-route, circle to its flank first, then bark again.Spamming bark without flanking.9Puz
Scent trailsColored trails mark sheep and current objectives; highlighted animals read better in grass/snow.Ignoring scent when a “find” objective stalls.9Puz · IIG
Scent red / danger zonesRed fields show farmer FOV, wolf detection, or bear danger — stay in green/cover or crouch routes.Crossing red cones mid-sweep.9Puz · IIG
Stealth crouchCrouch + scent for stealth tutorials (IIG documents default key C — confirm in your bindings).Treating one guide’s key as the only possible bind.IIG
Protect / safe countOn night watch, turn runners from beyond them back into the shelter; watch the on-screen safe counter.Standing only beside Lily while sheep exit the fence line.9Puz · IIG

Use on Act 1–Act 4 herd beats · pair with Wolf cues.

Last updated: (Asia/Shanghai) · Sources