Executable table for Hubert’s sheepdog tools. Cross-checked from 9Puz and Into Indie Games; keybinds may vary.
| Action | Effect | Common mistake | Sources |
|---|---|---|---|
| Bark / push flock | Sheep move away from Hubert — put the flock between you and the destination before barking. | Barking from the destination side pushes them farther away; running straight through scatters the group. | 9Puz |
| Reposition before re-bark | If an animal turns off-route, circle to its flank first, then bark again. | Spamming bark without flanking. | 9Puz |
| Scent trails | Colored trails mark sheep and current objectives; highlighted animals read better in grass/snow. | Ignoring scent when a “find” objective stalls. | 9Puz · IIG |
| Scent red / danger zones | Red fields show farmer FOV, wolf detection, or bear danger — stay in green/cover or crouch routes. | Crossing red cones mid-sweep. | 9Puz · IIG |
| Stealth crouch | Crouch + scent for stealth tutorials (IIG documents default key C — confirm in your bindings). | Treating one guide’s key as the only possible bind. | IIG |
| Protect / safe count | On night watch, turn runners from beyond them back into the shelter; watch the on-screen safe counter. | Standing only beside Lily while sheep exit the fence line. | 9Puz · IIG |