Night watch, forest investigation, first wolf duel, quarry stealth escape.
| # | Goal | What to do | Sources |
|---|---|---|---|
| 1 | Gather the herd | Bring scattered sheep into the shelter area before the protect phase. Use scent for strays. | 9Puz · IIG |
| 2 | Protect the herd | When sheep flee, go beyond them, turn them back toward the shelter, and bark. Watch the on-screen safe count (IIG example starts 13/13); work the outside of the flock, not only beside Lily. Fence edge is the danger boundary. | 9Puz · IIG |
| 3 | Investigate the forest | Follow the visible scent trail into the woods (ignore Hubert’s “second smell” commentary if no trail appears). Open the blocking door by attacking it when required, then continue to the quarry approach. | 9Puz · IIG |
| 4 | Wolf duel | Lock on, sidestep the charge, bite/attack in the recovery window. Repeat until the encounter cuts away — see Wolf cues. No HP/DPS numbers published here. | 9Puz · IIG |
| 5 | Quarry stealth + board distract | Crouch with scent: stay out of red detection. At Distract wolf, climb the leaning board beside the raised metal site hut to trigger noise; if the exit is still covered, loop green routes and re-check with scent, then crouch under the fence gap out of the yard. | 9Puz · IIG |
| 6 | Act 3 dream | Chase the light; keep running past dream wolves. Falling into water ends the dream into Act 4 snow. | 9Puz · IIG |