Act 3 checklist

Hubert Walkthrough Act 3 Checklist

Night watch, forest investigation, first wolf duel, quarry stealth escape.

← Act 2 · All acts · Act 4 → · Herding · Wolves

Checklist

#GoalWhat to doSources
1Gather the herdBring scattered sheep into the shelter area before the protect phase. Use scent for strays.9Puz · IIG
2Protect the herdWhen sheep flee, go beyond them, turn them back toward the shelter, and bark. Watch the on-screen safe count (IIG example starts 13/13); work the outside of the flock, not only beside Lily. Fence edge is the danger boundary.9Puz · IIG
3Investigate the forestFollow the visible scent trail into the woods (ignore Hubert’s “second smell” commentary if no trail appears). Open the blocking door by attacking it when required, then continue to the quarry approach.9Puz · IIG
4Wolf duelLock on, sidestep the charge, bite/attack in the recovery window. Repeat until the encounter cuts away — see Wolf cues. No HP/DPS numbers published here.9Puz · IIG
5Quarry stealth + board distractCrouch with scent: stay out of red detection. At Distract wolf, climb the leaning board beside the raised metal site hut to trigger noise; if the exit is still covered, loop green routes and re-check with scent, then crouch under the fence gap out of the yard.9Puz · IIG
6Act 3 dreamChase the light; keep running past dream wolves. Falling into water ends the dream into Act 4 snow.9Puz · IIG

Last updated: (Asia/Shanghai) · Sources