Cave exit, firestarter, farmer trail, quarry showdown, payback, Lily’s river rescue.
| # | Goal | What to do | Sources |
|---|---|---|---|
| 1 | Leave cave / reach Lily’s route | Exit via rocky side passage (broken wooden span is not continuous). Crouch past sleeping bears’ red scent zones; swim the later river when required. Follow scent in the storm when landmarks vanish. | 9Puz · IIG |
| 2 | Firestarter | Leave Lily in the shelter; scent uphill to the lookout tower room. Firestarter is a small dark box on the floor in front of the dresser (between bed and stove). Return it to Lily to warm up, then head farm-ward. | 9Puz · IIG |
| 3 | Farm / farmer trail | Report at farmhouse, check red barn, follow scent to clues and the bridge wreck, then into the quarry building for the farmer reunion. | 9Puz · IIG |
| 4 | Showdown waves | First clear a two-wolf wave (lock one, dodge charge, counter; track the second). After the interrupt, clear the three-wolf wave in open ground between site buildings — cue sheet. No fabricated HP/DPS. | 9Puz · IIG |
| 5 | Fuel | Cross the wooden bridge to the overturned vehicle, collect the fuel can, carry it back toward the farmer. | 9Puz · IIG |
| 6 | Payback | Lead wolf ambush on the return: lock-on + dodge-counter while the other dog assists until the cutscene clears the fight, then go to the farmer’s vehicle. | 9Puz · IIG |
| 7 | Save Lily | Run downhill to the wooden dock, enter the river, and jump toward Lily in the water to start the rescue. Single story finale (rescue + credits) — no alternate ending matrix on this site. | 9Puz · IIG |
| 8 | Chapter Select reminder | After credits, use Chapter Select to revisit sections for optional collectibles. Prefer Chapter Select over confirming New Game if you want to keep current progress — New Game warns it can overwrite. | 9Puz |
Story completion is the Lily rescue path described by public walkthroughs. Difficulty achievements (Hard / Dog) are separate — see Collectibles.